Multiplayer
TabWorld connects to Eaglercraft-compatible servers over WebSocket — directly from your browser.
How it works
Browsers cannot open raw TCP connections to a normal Minecraft server. Instead, the game connects to a server that speaks the Eaglercraft protocol over a secure WebSocket (WSS). The server runs an EaglerXServer-compatible plugin in front of a 1.8 backend.
Join a server
- 1Add the serverOn the Servers page, add the server’s WSS address.
- 2Press JoinTabWorld launches and hands the address to the game.
- 3Connect in-gameThe server appears in the Multiplayer list; select it to connect.
Address format
Server addresses are WebSocket URLs. Use wss:// in production (TLS); ws:// is only for local testing.
wss://play.example.com/
ws://localhost:8081/Version matters
TabWorld runs a 1.8 browser runtime. The server must accept 1.8 Eaglercraft-protocol clients, otherwise the connection will be rejected or behave incorrectly.
Connection problems
- Cannot connect — wrong address, server offline, or not an Eaglercraft/WSS server.
- Rejected — version mismatch, or the server requires authentication.
- Lag / disconnects — high latency or an unstable network; try a closer server.
- Mixed content — an https:// page cannot connect to a ws:// (insecure) server; use wss://.
Private servers
Hosting for friends is fine — run an EaglerXServer-compatible proxy in front of a 1.8 server and share the WSS address. Self-hosted official rooms are a future TabWorld feature.